Neverwinter Nights 2: Mask of The Betrayer - Development


Obsidian Entertainment began planning Mask of the Betrayer, codenamed "NX1" by its developers, before the release of Neverwinter Nights 2. The game was announced in April 2007. Obsidian Entertainment's CEO, Feargus Urquhart, said that Mask of the Betrayer would continue the story of Neverwinter Nights 2, and improvements would be made in character development and the companion system along the lines of a previous Obsidian game, Star Wars: Knights of the Old Republic II. Lead designer Kevin Saunders described the game as "high-level", and characters would need to be at least level 18 before starting. A character could be imported from the first game, or players could make one from scratch and take advantage of Mask of the Betrayer's new races, classes, and other features. The races consisted of two new types of elf as well as all four basic types of elemental genasi; all of which had been commonly requested by the fan community. New base classes include the favored soul and the spirit shaman, both divine in nature. Prestige classes include the Red Wizard of Thay, the first time the class has appeared in a video game, and the Arcane Scholar of Candlekeep, a new class created by the game's developers. Obsidian stated that the game would also include over 100 new feats and spells, including many epic feats.

A priority for developers was the improvement of the original game's performance. Saunders said "Throughout the course of the project, we fixed many bugs, optimized performance, made better use of the graphics technology, and in general, tied up loose ends. For example, we revamped the camera and party controls, adding an RTS-like strategy mode that makes combat much more enjoyable." Neverwinter Nights 2 programmers made improvements to the engine,. such as the addition of a color desaturation filter that turns almost all colors into shades of black and white. The art team developed new environments for the regions of Rashemen and Thay that they felt would be appealing to the game's modding community, such as snow-covered forests and a magical academy. Mask of the Betrayer is the first time either region has been featured in a Dungeons & Dragons video game; Obsidian stated that one design goal was "to immerse the player in the land of Rashemen. The art, music and characters were chosen and crafted to convey this very intriguing area of the Forgotten Realms."

Modifications were also made to the Neverwinter Nights 2 toolset with the intention of giving more options to module creators in the fan community and making it easier for players taking the role of the Dungeon Master. Urquhart said that the additions include "an Appearance editor for humanoids and monsters to make it easier to cloth and color them, the saving and loading of lighting sets, undo functionality for terrain drawing, creating blueprints more easily, adding in more trees to use, refining the texture sculpting tools." Over two dozen monsters were created for Mask of the Betrayer, such as new types of golem, dragons, and hagspawn. New spell effects, character models, and environmental effects were also added; Saunders stated that the genasi models in particular had been a challenge for artists and he had originally opposed the inclusion of the new races because of this.

We want to reach a higher degree of companion reactivity in Mask of the Betrayer.

Lead designer Kevin Saunders, Obsidian Entertainment

The design team was focused on making the companion system deeper and contain a sense of accountability with players. Companions who are treated well and who agree with the protagonist's actions bestow certain benefits, such as bonuses in combat. Companions who are treated poorly will not cooperate with the hero and may even abandon the hero. The story, revolving around the hole in the player character's chest and his need to feed on the spirits of others to survive, was described by Obsidian as less all-encompassing than the first game and more personal in nature. Saunders commented "It's an epic story, but it's a very personal one. You awaken in a pool of your own blood. Your immediate goal is survival. The shard of the Sword of Gith has been ripped from your chest and in its place is a dark hunger, a craving that threatens to consume you. The early part of the game involves determining the source and implications of this craving." Saunders also stated that the story, written by creative lead George Ziets, was "very dark" and that the ending would bring some closure to the story of the Shard-Bearer.

Read more about this topic:  Neverwinter Nights 2: Mask Of The Betrayer

Other articles related to "development":

Economy Of The Maldives - Poverty, Income and Gender Inequality - Current Efforts
... disparities and with the United Nations Development Programme (UNDP), Maldives has implemented policies that directly address these issues ... most important facility for a country’s development is its people… and since women are half of the population in any country, for a certainty their full participation will ...
Batman (1989 film) - Production - Development
... was less willing to move forward on development, despite their enthusiasm for Hamm's script, which Batman co-creator Bob Kane greeted with positive feedback ...
Economy Of The Maldives - Investment in Education
... The World Bank has already committed $17 million for education development in 2000-04, and plans to commit further $15 million for human development and distance learning during this period ... Over 2001-03, the ADB planned to support post-secondary education development in Maldives ...
Economy Of The Maldives - Macro-economic Trend
... the years, Maldives has received economic assistance from multilateral development organizations, including the United Nations Development Programme, Asian Development Bank, and the World Bank ... and European and Arab countries (such as Islamic Development Bank and the Kuwaiti Fund) also have contributed ...
Leonard McCoy - Development
... Kelley's first broadcast appearance as Doctor Leonard McCoy was in "The Man Trap" (1966) ... Despite his character's prominence, Kelley's contract granted him only a "featuring" credit it was not until the second season that he was given "starring" credit, at the urging of producer Robert Justman ...

Famous quotes containing the word development:

    Sleep hath its own world,
    And a wide realm of wild reality.
    And dreams in their development have breath,
    And tears, and tortures, and the touch of joy.
    George Gordon Noel Byron (1788–1824)

    Theories of child development and guidelines for parents are not cast in stone. They are constantly changing and adapting to new information and new pressures. There is no “right” way, just as there are no magic incantations that will always painlessly resolve a child’s problems.
    Lawrence Kutner (20th century)

    The work of adult life is not easy. As in childhood, each step presents not only new tasks of development but requires a letting go of the techniques that worked before. With each passage some magic must be given up, some cherished illusion of safety and comfortably familiar sense of self must be cast off, to allow for the greater expansion of our distinctiveness.
    Gail Sheehy (20th century)