Neverwinter Nights - Add-ons - Premium Modules

Premium Modules

In late 2004, BioWare launched its online store and started selling what it called "premium modules" as part of its digital distribution program. This initiative was spearheaded by BioWare's Live Team Lead Designer, Rob Bartel. These smaller-scale adventures introduced new storylines and gameplay, and include new music and art that BioWare integrated into later patches to the core game.

According to BioWare, the revenue generated by sales of the premium modules is used to support their fan community and provide ongoing updates and improvements to the game. The modules that are sold in the BioWare store require an active Internet connection to play, even when played in single player mode. The modules in the Kingmaker expansion were stripped of this requirement, but are only available for Windows systems. The modules included with Neverwinter Nights Diamond Edition do not require Internet access to play.

In August 2009, BioWare discontinued its selling of premium modules due to a request made by Atari. Atari has not yet provided any alternative means to acquire the modules.

On June 16, 2011, the NWN DRM authentication server was temporarily taken down as a reaction by Electronic Arts to the NWN store being hacked and customer data stolen. Premium modules which were purchased via BioWare's store could not be played during that time because they could not connect to the server to validate the purchase, though DRM-free modules were unaffected. The exact duration of the temporary outage has not been documented.

The modules Kingmaker, Shadowguard, and Witch's Wake were initially sold with DRM, but were later sold DRM-free in a bundle called Kingmaker CD Version and as part of the Diamond Edition package. The modules Infinite Dungeons, Pirates of the Sword Coast, and Wyvern Crown of Cormyr were only sold with DRM.

  • Kingmaker – In November 2004, BioWare announced their flagship premium module, which later received the Academy of Interactive Arts & Sciences 'PC RPG of the Year' award. In the module's story, the PC must defeat the evil at the Keep of Cyan and win the throne.
  • ShadowGuard – Created by community member Ben McJunkin, it features a new setting, Abaron, and a story focused on the PC's adventures and interaction with a secret Shadowguard group.
  • Witch's Wake - The remastered version of Rob Bartel's popular story-oriented module by the same name added new subraces, music, and substantial voice-acting throughout. The game features a story of a man who lost his memories and awakens on a field of battle. A sequel, Witch's Wake II: The Witch Hunters, was in development, but it was ultimately canceled.
  • Pirates of the Sword Coast – In June 2005, BioWare announced the upcoming release of a new premium module. The story begins in the city of Neverwinter, and leads to a lengthy ship-borne, swashbuckling-style adventure.
  • Infinite Dungeons – In May 2006, BioWare released a module taking place in the Undermountain area below Waterdeep. The main feature is randomly generated dungeons, which are suitable for all levels of adventurer. The module is designed for single and multiplayer gaming. With the exception of the ability to respawn one's character, Infinite Dungeons is very similar to a three dimensional roguelike.
  • Wyvern Crown of Cormyr – In September 2006, BioWare announced a new premium module. It features fully ridable horses, flowing cloaks, tabards and long coats, a new prestige class (the Purple Dragon Knight), and extensive new art, creatures, and tilesets.

Read more about this topic:  Neverwinter Nights, Add-ons

Other articles related to "premium modules, modules, premium module":

Neverwinter Nights - Add-ons - Premium Modules
... online store and started selling what it called "premium modules" as part of its digital distribution program ... According to BioWare, the revenue generated by sales of the premium modules is used to support their fan community and provide ongoing updates and improvements to the game ... The modules that are sold in the BioWare store require an active Internet connection to play, even when played in single player mode ...
Neverwinter Nights - Add-ons - Post-premium Modules
... Premium modules were eventually discontinued ... Three premium modules were known to be in development before cancellation ... May 15, 2005, Stefan Gagne released Hex Coda, the first cancelled premium module, to Neverwinter Vault ...

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