Life with PlayStation also hosted an application for Folding@home, a distributed computing project for disease research that simulates protein folding and other molecular dynamics. In August 2006, Stanford University announced that a protein folding client would be available to run on the PS3. Gamers were able to contribute to the project by leaving their client to run Folding@home while not playing games. The application displays a live rendering of the protein being folded and some statistical information in front of a virtual globe background.
On December 19, 2007, Sony updated the Folding@home client to version 1.3. The update allowed users to run music stored on their hard drives while contributing to Folding@home and automatically shut down their console after the current simulation work is done. The software update also added the Generalized Born implicit solvent model, which broudened the PS3 client's computing capabilities.
On September 18, 2008 the Folding@home client became Life With PlayStation. The application became available for the PS3 in March 2007 and became a channel on Life with PlayStation when Life was released. This update also provided more advanced simulation of protein folding and a new ranking system.
Following the release of system software version 4.30, the Folding@home PS3 client and all other services under Life with PlayStation were retired on November 6, 2012. Life with PlayStation was then removed from the XrossMediaBar for new users.
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