Dragon Age: Origins - Synopsis - Setting

Setting

BioWare has described Dragon Age: Origins as being a "dark heroic fantasy" story told on an epic scale with mature themes.

The game is set in Ferelden, one of several countries that makes up the mythical continent of Thedas. The game opens with an animation which details the origins of demonic creatures called the darkspawn, that dwell within the Deep Roads, an underground highway system created by the dwarves long ago, deep beneath the surface of Thedas, specifically Orzammar. Every few hundred years, the darkspawn swarm the surface world in a movement known as a Blight. Beginning with the first Blight, Thedas relied on the legendary order of warriors known as the Grey Wardens to drive the darkspawn back. Dragon Age: Origins begins on the eve of Thedas's fifth Blight.

The player begins the game by completing one of the six origin stories corresponding to the race and background of the character he or she created upon choosing a new game; the choices are Human Noble (for Human Warriors or Rogues), Magi (for Elven or Human Mages), Dalish Elf or City Elf (for Elven Warriors or Rogues), Dwarf Commoner or Dwarf Noble (for Dwarven Warrior or Rogue). The origin section introduces the players to the mechanics of the game and the fictional world through a personalized context. The origin story determines the biography of the character and how NPCs react to the player for the rest of the game. For example, elves are often viewed as second class citizens by humans, while mages are treated with suspicion and fear, while the human noble is treated with respect. While exploring Ferelden, the player will be presented with the opportunity to partake in numerous side-quests to flesh out the Dragon Age mythology, acquire powerful equipment, and earn experience points. Potential companions with their own special combat specialties and back-stories will also present themselves and offer to join the player's quest.

Read more about this topic:  Dragon Age: Origins, Synopsis

Other articles related to "setting":

Undead (Dungeons & Dragons) - Baelnorn
... Most of their appearances in modules, setting books, games, novels and the like are related to the old lords of Cormanthor/Myth Drannor, a fictional location in the Forgotten Realms campaign setting ... In the Forgotten Realms setting, Gold or Sun elves are the most likely to pursue this goal, but first must find the approval of various groups, sometimes including ...
Setting - Education
... Ability grouping, small groups formed within a single classroom Tracking (education), also called streaming, separating pupils by academic ability into groups for all subjects within a school The location where the education takes place, for example the classroom, known as the educational setting. ...
Star Wars Galaxies - Setting
... The game launched with 10 planets Tatooine, Naboo, Corellia, Talus, Rori, Dantooine, Lok, Yavin IV, the forest moon of Endor, and Dathomir ... In the second expansion, Rage of the Wookiees, the Wookiee home planet Kashyyyk was added ...
Forgotten Realms Campaign Setting
... The Forgotten Realms Campaign Setting is a role-playing game sourcebook, first published in 1987 ... It details the Forgotten Realms setting and contains information on characters, locations and history, and sets specific rules for the Dungeons ...

Famous quotes containing the word setting:

    In my dealing with my child, my Latin and Greek, my accomplishments and my money stead me nothing; but as much soul as I have avails. If I am wilful, he sets his will against mine, one for one, and leaves me, if I please, the degradation of beating him by my superiority of strength. But if I renounce my will, and act for the soul, setting that up as umpire between us two, out of his young eyes looks the same soul; he reveres and loves with me.
    Ralph Waldo Emerson (1803–1882)

    May we two stand,
    When we are dead, beyond the setting suns,
    A little from other shades apart,
    With mingling hair, and play upon one lute.
    William Butler Yeats (1865–1939)

    The new sound-sphere is global. It ripples at great speed across languages, ideologies, frontiers and races.... The economics of this musical esperanto is staggering. Rock and pop breed concentric worlds of fashion, setting and life-style. Popular music has brought with it sociologies of private and public manner, of group solidarity. The politics of Eden come loud.
    George Steiner (b. 1929)