Crowd Control (MMORPG) - EverQuest

Crowd control is generally considered critical in EverQuest, because most monsters in the modern version of the game are a match for an entire group of player characters.

In EverQuest, crowd control is usually handled by the Enchanter and Bard classes, who can mesmerize ("mez") opponents through spells or songs. These stop a monster from being able to attack players; however, if the monster is affected in such a way that its hit points are reduced, the mesmerization is broken and the monster will immediately begin to attack. The duration of these effects varies by class and level. Bards can generally only mesmerize for 18 seconds at a time, but higher level Enchanters can mesmerize monsters for upwards of 72 seconds. Several types of monsters are entirely immune to this effect, and all mesmerization spells will only mesmerize monsters up to a certain level.

Stuns can be used for crowd control in EQ as well. Enchanters are the primary class for this method, with a full range of point-blank AOE (PBAOE) stuns. With three or more loaded PBAOE stuns, they can "stun lock" opponents by casting the next stun before their previous stun expires. Some other classes, such as the Cleric and Necromancer, also have a limited ability to perform crowd control in this fashion, generally by using short-duration targeted stuns.

Another method of Everquest crowd control is to keep the monster occupied, such as by assigning a player to "tank" it. This is made much more effective by the use of abilities that Taunt targets, forcing them to attack the user. Only certain classes can Taunt. Monsters can also be charmed and sent against other mobs. Only creatures up to a certain level can be charmed, and charms are usually of random duration. With additional skills, charms can be made fixed duration or even permanent. Charms generate a lot of hate, so the character doing the charming runs the risk of becoming the target of attacks from the mob.

Read more about this topic:  Crowd Control (MMORPG)

Other articles related to "everquest":

Shaman (character Class) - EverQuest
... In EverQuest, the Shaman class - like the Druid and Cleric classes - is of the Priest or Healer archetype ... The EverQuest Shaman would be considered neither "good" nor "evil" in overall lore ...
Ever Quest II: Rise Of Kunark - History of Kunark
... Over the five hundred years transpired between the setting of the original EverQuest and EverQuest II, the continent of Kunark has changed in many important ... with many areas of the geography being unrecognizable to those familiar with the continent from EverQuest ...
GU Comics - History
... Then known as "/gu...", the original comics were set inside the MMOG fantasy world of Everquest and centered around the in-game antics of the artist ... as a hobby, the comic's link was passed around to various Everquest related community sites (Evercrest.Com being chief among them) ... shift in interest to the wider gaming world rather than focusing specifically on Everquest, the slash and ellipses were officially dropped from the GU logo ...
Michael Bacon (artist) - Game Industry
... Online Entertainment in San Diego, California working on the popular EverQuest 2 MMORPG franchise for the PC ... there include the international release of EverQuest II Sentinel's Fate, EverQuest II The Complete Collection, EverQuest II The Shadow Odyssey, EverQuest II Desert of Flames ...
Shaman (character Class) - EverQuest II
... In EverQuest II, Shaman actually describes two Priest classes - Mystics and Defilers ... EverQuest II does not limit classes to certain races, so any of the 19 races can become a Shaman.Both Mystics and Defilers wear chainmail or scalemail, wield blunt or ...