Combo (video Gaming)
In video games, a combo (short for combination) is a term that designates a set of actions performed in sequence, usually with strict timing limitations, that yield a significant benefit or advantage. The 1st combo was done in the Street Fighter II series. The term originates from fighting games where it is based upon the concept of a striking combination. It has been since applied more generally to everything from puzzle games and shoot 'em ups to sports games. Combos are either used as an essential gameplay element (more commonly), or used merely as a high score or attack power modifier, or simply as a way to exhibit a flamboyant playing style, not explicitly necessary for victory or survival.
In fighting games, combo specifically indicates a timed sequence of moves which produce a cohesive series of hits. The combo requires that an initial hit connects. This hit is then followed by an often predetermined sequence of other hits, each of which leaves the opponent unable or almost unable to block or otherwise avoid the following hit(s) in the sequence. Technically, it is described as the recovery animation for an attack being shorter than the hitstun. Depending on the game design, a combo can have a final, sometimes special, hit or be infinite, limited only by the player's skill, patience or finger dexterity. In some cases, each additional hit has an increasing negative modifier, in order to balance gameplay, for example SNK's The Last Blade, Capcom's Street Fighter IV or Arc System Works' BlazBlue series.
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