Brain Warp

Brain Warp is an electronic audio game made by Tiger Electronics and released on June 16, 1996. Players follow the spoken instructions of the game unit by choosing the correct number or color. Its catch phrase which the voice says before a game begins is: "If you don't keep up with me, you're finished!".

The spherical unit has six colored knobs - purple, red, green, white, orange and yellow - with numbers on them, and a blue base. A second version was released in 2002 with a translucent black base. The voice calls out a color, a number, or both, depending on the game selected, and the player flips the unit so that the correct knob is facing upwards. After every four points, the game becomes faster. If the player responds incorrectly, the round is ended and the unit will make a raspberry sound. There are six games in total - three where the player has to follow the command, one memory game that uses a combination of colors and numbers, a code buster game and a game called Pass Attack where players have to make up their own pattern.

The game was the most popular in Duracell's Kids' Choice National Toy Survey in 1996.

Read more about Brain Warp:  Brain Shift, See Also

Other articles related to "brain warp, brain":

Tiger Electronics
... best known for its handheld LCD games, the Furby, Giga Pets and electronic games such as Brain Warp. 1992 movie Home Alone 2 Lost in New York), followed by the Brain Warp and the Brain Shift ... During the 90's, Tiger manufactured Brain Bash, Brain Warp, Brain Shift and Bird Brain ...

Famous quotes containing the words warp and/or brain:

    Cursed be the social wants that sin against the strength of youth!
    Cursed be the social lies that warp us from the living truth!
    Alfred Tennyson (1809–1892)

    The analogy between the mind and a computer fails for many reasons. The brain is constructed by principles that assure diversity and degeneracy. Unlike a computer, it has no replicative memory. It is historical and value driven. It forms categories by internal criteria and by constraints acting at many scales, not by means of a syntactically constructed program. The world with which the brain interacts is not unequivocally made up of classical categories.
    Gerald M. Edelman (b. 1928)