Reception
Reception | |
---|---|
Aggregate scores | |
Aggregator | Score |
GameRankings | 73% |
GameStats | 8.0 out of 10 |
Review scores | |
Publication | Score |
Electronic Gaming Monthly | 8.0 out of 10 |
Game Informer | 7.25 out of 10 |
GamePro | |
GameSpot | 6.9 out of 10 |
IGN | 7.0 out of 10 |
Gamervision | 8 out of 10 |
RPGFan | 75% |
RPGamer | 7 out of 10 |
As of 2008, SaGa Frontier has sold over one million copies in Japan. It was the 5th top-selling game in Japan in 1997 and is currently the 15th top-selling PlayStation game for the region. In 2000, SaGa Frontier was voted the 18th best PlayStation game of all time by the editors of Famitsu magazine. Due to its popularity in Japan, the game has been re-released a number of times at a budget price: in 2000 as part of the Square Millennium Collection, in 2002 as part of the PSone Books best-seller range, and again in 2004 as a part of Square Enix's Ultimate Hits line. Most recently in 2008, the game was released on the PlayStation Store in Japan.
SaGa Frontier received mostly mixed or average reviews in North America. The game currently holds a 73% on GameRankings, and an 8.0 out of 10 average at GameStats. Although many publications disagreed on positive aspects of the game, much criticism arose from its Free Scenario System. GameSpot called the game a "solid, if not exactly stellar, RPG that'll certainly keep you busy for a while - or at least until you tire of its occasional lack of focus". The website found the combat refreshing and many of its pre-rendered visuals to be well-done, but had many negative comments, specifically concerning the game's nonlinear nature and unfocused scenarios. IGN proclaimed SaGa Frontier to be "the only bruised apple in Square's current collection of role-playing games", similarly stating that the game's Free Scenario System can become confusing and easily cause the player to become lost. However, it labelled the story and sprite-based graphics its strong points. Game Informer notably found that the plot of SaGa Frontier is more of an outline than a descriptive formula as seen in other Square titles such as Final Fantasy VII and Chrono Trigger. The publication also criticized the game's graphics, but praised its length and gameplay. Staff reviewers at RPGFan and RPGamer agreeably noted the game's battle system to be its highlight; both websites mention that discovering combinations attacks to be "fun" and "exciting".
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Famous quotes containing the word reception:
“But in the reception of metaphysical formula, all depends, as regards their actual and ulterior result, on the pre-existent qualities of that soil of human nature into which they fallthe company they find already present there, on their admission into the house of thought.”
—Walter Pater (18391894)
“Satire is a sort of glass, wherein beholders do generally discover everybodys face but their own; which is the chief reason for that kind of reception it meets in the world, and that so very few are offended with it.”
—Jonathan Swift (16671745)
“I gave a speech in Omaha. After the speech I went to a reception elsewhere in town. A sweet old lady came up to me, put her gloved hand in mine, and said, I hear you spoke here tonight. Oh, it was nothing, I replied modestly. Yes, the little old lady nodded, thats what I heard.”
—Gerald R. Ford (b. 1913)