Virtual reality (VR) is a term that applies to computer-simulated environments that can simulate physical presence in places in the real world, as well as in imaginary worlds. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced, haptic systems now include tactile information, generally known as force feedback, in medical and gaming applications. Furthermore, virtual reality covers remote communication environments which provide virtual presence of users with the concepts of telepresence and telexistence or a virtual artifact (VA) either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove, the Polhemus, and omnidirectional treadmills. The simulated environment can be similar to the real world in order to create a lifelike experience—for example, in simulations for pilot or combat training—or it can differ significantly from reality, such as in VR games. In practice, it is currently very difficult to create a high-fidelity virtual reality experience, due largely to technical limitations on processing power, image resolution, and communication bandwidth; however, the technology's proponents hope that such limitations will be overcome as processor, imaging, and data communication technologies become more powerful and cost-effective over time.
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Some articles on virtual reality:
... were the multimedia interactive TV non immersive Virtual reality exploring software Mandala from Vivid Group Inc ...
... Altman is widely regarded as a pioneer of Virtual Reality ... He worked at VPL Research with Jaron Lanier ...
... from using a virtual reality game to brainwash young citizens into rioting 3 ... "The Sum of the Parts" Judith and Garfield Reeves-Stevens 4308-018 Maxwell Madison Jr ... and I.C.E." Judith and Garfield Reeves-Stevens 4308-008 The Phantom and Guran hack into a virtual reality projection of Cyberville, Rebecca Madison's planned fortress ... the location of the Skull Lair by tracking their virtual signal ...
... in 2008 from the former CMT (Centre for Mining Technology) and VREX (Virtual Reality Exploration) groups ... interpretation, and visualization through its Virtual Reality Laboratory (owned by Laurentian University) ... EVO also has ongoing projects in Virtual Reality Safety, Mine Ventilation, and Long-term mine planning ...
Famous quotes containing the words reality and/or virtual:
“Shes in the house.
Shes at turn after turn.
Shes behind me.
Shes in front of me.
Shes in my bed.
Shes on path after path,
and Im weak from want of her.
there is no reality for me
other than she she
she she she she
in the whole of the reeling world.
And philosophers talk about Oneness.”
—Amaru (c. seventh century A.D.)
“Neither dead nor alive, the hostage is suspended by an incalculable outcome. It is not his destiny that awaits for him, nor his own death, but anonymous chance, which can only seem to him something absolutely arbitrary.... He is in a state of radical emergency, of virtual extermination.”
—Jean Baudrillard (b. 1929)