Facial Motion Capture
Facial Motion Capture is the process of electronically converting the movements of a person's face into a digital database using cameras or laser scanners. This database may then be used to produce CG (computer graphics) computer animation for movies, games, or real-time avatars. Because the motion of CG characters is derived from the movements of real people, it results in more realistic and nuanced computer character animation than if the animation were created manually.
Read more about Facial Motion Capture.
Some articles on facial motion capture:
... Most traditional motion capture hardware vendors provide for some type of low resolution facial capture utilizing anywhere from 32 to 300 markers with either an active or passive marker ... High fidelity facial motion capture, also known as performance capture, is the next generation of fidelity and is utilized to record the more complex movements in a human face in order to capture higher ... Facial capture is currently arranging itself in several distinct camps, including traditional motion capture data, blend shaped based solutions, capturing the actual topology of an actor's ...
... It is expected that this will become a major input device for computer games once the software is available in an affordable format, but the hardware and software do not yet exist, despite the research for the last 15 years producing results that are almost usable. ...
Famous quotes containing the words capture, facial and/or motion:
“This is no rune nor symbol,
what I mean is it is so simple
yet no trick of the pen or brush
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a new phase, a new distinction of colour.”
—Hilda Doolittle (18861961)
“You must call up every strength you own
And you can rip off the whole facial mask.”
—William Dewitt Snodgrass (b. 1926)
“Speech belongs half to the speaker, half to the listener. The latter must prepare to receive it according to the motion it takes.”
—Michel de Montaigne (15331592)