Video Watchdog is a bimonthly, digest size film magazine started in 1990 by publisher/editor Tim Lucas and his wife, art director and co-publisher Donna Lucas.
Although devoted chiefly to the horror, science fiction, and fantasy genres, the magazine frequently delves beyond these strictures into art film, Hong Kong action cinema, spaghetti western, exploitation films, anime, and general mainstream cinema. In addition to Lucas himself, Video Watchdog's list of regular contributors includes such writers as Kim Newman, Stephen R. Bissette, associate editor John Charles, Bill Cooke and Heather Drain. Regular columns include "Ramsey's Rambles" by Ramsey Campbell and in past issues, "Fleapit Flashbacks" by Joe Dante. Douglas E. Winter contributes a CD/music column, "Audio Watchdog," while books are reviewed in "Biblio Watchdog" by Lucas, Anthony Ambrogio and Brett Taylor.
Other articles related to "video watchdog, video":
... In October 1985, Video Times published the first installment of a new Lucas column, Video Watchdog, in which he investigated the changes made to various films (usually ... With the dissolution of Video Times in 1986, the column resurfaced as a shot-on-video featurette, hosted and narrated by Lucas, in Pacific Arts Corporation's one-shot video-magazine-on-video ... Video Watchdog was subsequently reborn in the pages of the Fangoria spin-off Gorezone, where it regularly appeared from 1988 to 1992 ...
... of the Dark, (Cassandra Peterson), entitled "Monsterama." Tim Lucas, editor of the publication Video Watchdog, noted that "This show was clearly put together by people who know this ... Rick Baker (makeup artist) whose in-house museum is described by Video Watchdog's Tim Lucas as "eye-popping in HD ... Monsters HD's other productions included a series of suggestive video "comic strip" vignettes called "Gruesome Twosomes," featuring comic book cover ...
Famous quotes containing the word video:
“It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . todays children have substituted television viewing and, most recently, video games.”
—Marie Winn (20th century)