Ubiquitous Computing

Ubiquitous computing (ubicomp) is a post-desktop model of human-computer interaction in which information processing has been thoroughly integrated into everyday objects and activities. In the course of ordinary activities, someone "using" ubiquitous computing engages many computational devices and systems simultaneously, and may not necessarily even be aware that they are doing so. This model is considered an advancement from the older desktop paradigm. More formally, ubiquitous computing is defined as "machines that fit the human environment instead of forcing humans to enter theirs."

This paradigm is also described as pervasive computing, ambient intelligence, or, more recently, everyware, where each term emphasizes slightly different aspects. When primarily concerning the objects involved, it is also physical computing, the Internet of Things, haptic computing, and things that think. Rather than propose a single definition for ubiquitous computing and for these related terms, a taxonomy of properties for ubiquitous computing has been proposed, from which different kinds or flavors of ubiquitous systems and applications can be described.

Read more about Ubiquitous ComputingCore Concepts, History, Examples, Current Research

Other articles related to "ubiquitous computing, computing":

Ubiquitous Computing - Current Research
... Ubiquitous computing touches on a wide range of research topics, including distributed computing, mobile computing, sensor networks, human-computer ...
Paul Dourish - Publications
... design, particularly with reference to physically embodied computation and ubiquitous computing ... He proposes Tangible computing and Social computing as two different aspects of the same program of investigation, named embodiment ... His second book, "Divining a Digital Future Mess and Mythology in Ubiquitous Computing," written in collaboration with Genevieve Bell, is an exploration of the social and cultural aspects of ...
Paul Dourish - Work
... Computer supported cooperative work, and Ubiquitous computing ... he is a member of the Laboratory for Ubiquitous Computing and Interaction (LUCI), and in the interdisciplinary graduate program in Arts Computation Engineering ... He co-directs the Center for Social Computing, one of Intel Corporation's US science and technology centers ...
Gregory Abowd - Biography - Professional Career
... work is primarily in the areas of Human-Computer Interaction, Ubiquitous Computing, Software Engineering, and Computer Supported Cooperative Work ... He is particularly known for his work in ubiquitous computing, where he has made contributions in the areas of automated capture and access, context-aware computing, and smart home ... At Georgia Tech, he teaches in the School of Interactive Computing in the College of Computing ...
Anind Dey
... His research interests lie at the intersection of human-computer interaction and ubiquitous computing, focusing on how to make novel technologies more usable and useful ... he builds tools that make it easier to build useful ubiquitous computing applications and supporting end users in controlling their ubiquitous computing systems ...