Equipment in Traveller typically emphasizes wilderness exploration, hazardous environments, and combat. As a result, equipment lists are heavy on vehicles, sensor equipment, communicators, rations, personal armor, and weapons. Since primitive worlds exist near technological worlds, primitive weapons are also typically included, such as swords, shields, pikes, bows, and so on. And since high technology is available, cybernetic implants and non-sentient robots typically also show up in equipment lists.
To some degree, political intrigue is also a part of Traveller, so espionage-related equipment is also present, such as concealable armor, devices, and firearms, bugs and bug detectors, and so on.
While there are energy weapons in Traveller, there is also a strong presence of slug-thrower weapons such as rifles and pistols. The prevailing theory is that (usually) the most efficient way to stop someone is with kinetic energy (e.g. bullets).
Likewise, high-tech equipment mixes freely with sensible low-tech or appropriate-tech tools.
At the other, extreme end of the spectrum is fantastic-tech equipment that is hard for the typical person to comprehend; this includes artifacts left over from extinct cultures as well as the product of current, highly advanced cultures.
Read more about this topic: Traveller (role-playing Game)
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