Star Trek: Starfleet Command II: Empires At War
This 'real-time' version of the computer game based on the in-depth Star-Trek starship combat simulation game Star Fleet Battles is the closest of the Star Trek: Starfleet Command series to the original game in details and options.
As a result of strong sales of Star Trek: Starfleet Command, Interplay Entertainment announced that their division of 14 Degrees East would license out a multi-game contract to the newly created game developer, Taldren Inc., run by Erik Bethke the lead designer of the series. The first of these games would be the sequel to one of Interplay's best known Star Trek PC games: Starfleet Command.
Taldren gave the second outing of the Starfleet Command series a major overhaul with new graphics, new weapons systems, a completely updated music background, and readings from George Takei (Mr. Sulu from The Original Series). The most ambitious feature was the hybrid development of both a peer-to-peer combat simulation with a client-server MMO world server for strategic battles, ship repair, and upgrades.
The biggest visible difference of Starfleet Command II was the graphics. Luminosity mapping, damage texturing, and shading were added to the graphical engine making Starfleet Command II. New races in the form of the Interstellar Concordium and the Mirak Star League were also added to the existing six races of Federation, Romulan, Klingon, Gorn, Lyran, and Hydran.
In 2001, a small development group composed of two fans of the game assumed responsibility for maintenance. KhoroMag, which is the combination of screen names for two fans of the game, Khoros and MagnumMan, received source code for the game after signing a contract with Taldren. This effort resulted in two official patches addressing over 150 bugs in the game, many of which were known, and some of which were discovered by code review. This was a great success, allowing Taldren more developer time to focus on their next release of Starfleet Command II: Orion Pirates.
Later in 2001, when Taldren California closed its doors, the non-profit organization the Dynaverse Gaming Association (who's parent company, XenoCorp Inc. is solely owned and operated by Frey Petermeier) took over running the online matchmaking services for Starfleet Command: Empires at War as well as continued development of Starfleet Command : Community Edition.
As of 2012, the DGA announced the open beta for Starfleet Command: Community Edition, as well as the possible development of Starfleet Command 4. The DGA owns the rights to the entire series of games, including Starfleet Command III.
Famous quotes containing the words empires, war, star and/or command:
“They must have seen ahead what now appears:
They would bring empires down about our ears
And by the example of our Declaration
Make everybody want to be a nation.”
—Robert Frost (18741963)
“This is a war universe. War all the time. That is its nature. There may be other universes based on all sorts of other principles, but ours seems to be based on war and games.”
—William Burroughs (b. 1914)
“The flame from the angels sword in the garden of Eden has been catalysed into the atom bomb; Gods thunderbolt became blunted, so mans dunderbolt has become the steel star of destruction.”
—Sean OCasey (18841964)
“We cant command our love, but we can our actions.”
—Sir Arthur Conan Doyle (18591930)