Shader Model

Some articles on shader model, shader models, model, shaders, shader:

GPGPU - Programmability
... have trended according to Microsoft’s DirectX specification, with DirectX 8 introducing Shader Model 1.1, DirectX 8.1 Pixel Shader Models 1.2, 1.3 and 1.4, and DirectX 9 ... Each shader model increased the programming model flexibilities and capabilities, ensuring the conforming hardware follows suit ... The DirectX 10 specification introduces Shader Model 4.0 which unifies the programming specification for vertex, geometry (“Geometry Shaders” are new to ...
Intel GMA - Graphics Cores - Intel Graphics Media Accelerator Based - GMA X3500
... The shaders support shader model 4.0 features ... major difference between them is that the GMA X3500 supports Shader Model 4.0 and DirectX 10, whereas the earlier X3000 supports Shader Model 3.0 and DirectX 9 ...
High Level Shader Language - Shader Model Comparison - Pixel Shader Comparison
... Pixel shader version 1.0 to 1.3 1.4 2.0 2.0a 2.0b 3.0 4.0 Dependent texture limit 8 ... Unlimited 8 Unlimited Unlimited Texture instruction limit 4 6*2 32 Unlimited Unlimited Unlimited Unlimited Position register ... PS 2.0a = NVIDIA GeForce FX-optimized model ... PS 2.0b = ATI Radeon X700, X800, X850 shader model, DirectX 9.0b ...

Famous quotes containing the word model:

    One of the most important things we adults can do for young children is to model the kind of person we would like them to be.
    Carol B. Hillman (20th century)