Scrolling

In computer displays, filmmaking, television production, and other kinetic displays, scrolling is sliding text, images or video across a monitor or display, vertically or horizontally. "Scrolling", as such, does not change the layout of the text or pictures, but moves (pans or tilts) the user's view across what is apparently a larger image that is not wholly seen. A common television and movie special effect is to scroll credits, while leaving the background stationary. Scrolling may take place completely without user intervention (as in film credits) or, on an interactive device, be triggered by touchscreen or computer mouse motion or a keypress and continue without further intervention until a further user action, or be entirely controlled by input devices.

Scrolling may take place in discrete increments (perhaps one or a few lines of text at a time), or continuously (smooth scrolling). Frame rate is the speed at which an entire image is redisplayed. It is related to scrolling in that changes to text and image position can only happen as often as the image can be redisplayed. When frame rate is a limiting factor, one smooth scrolling technique is to blur images during movement that would otherwise appear to "jump".

The term scrolling is also used for a type of misbehavior in an online chat room whereby one person forces the screens of others in a chat to scroll by inserting much noise or special control characters.

Read more about Scrolling:  Computing, Film and Television, Video Games

Other articles related to "scrolling":

Spectasia - User Interface - Scrolling A Wave
... number of data Items, whilst clicking towards the edge of the screen maximizes both scrolling speed and the number of Items moved ... Scrolling is only enabled in the left / right direction ...
Syncron - Overview
... They must also destroy alien spacecraft and targets on the scrolling landscape to obtain a set number of points before proceeding to the enemy headquarters and destroying that to move on to the ... The game is incredibly fast and smooth scrolling (particularly for the Acorn Electron which lacks hardware scrolling ability), and the author once stated that he designed Syncron as an ... As the scrolling is so fast, the player must learn the layout of the level to avoid these hazards ...
Arrow Flash
... Arrow Flash is a horizontal scrolling shooter video game developed by Sega and released by Renovation Products in the US (and by Sega in Japan and Europe) in 1990 for the Sega Mega Drive/Genesis ... game is mostly a horizontal shooter, with one down scrolling stage and one stage with a diagonal scrolling background, although the ship does not change orientation when this happens ...
Side-scrolling Video Game - History - Side-scrolling Shooters
... The first scrolling shooter was Defender, released by Williams Electronics in 1980 ... Tactics, an early first-person perspective shooter, featured scrolling in all directions, with the entire screen moving and scrolling as the player moves the cross-hairs ... The art of the side-scrolling format was then greatly enhanced by parallax scrolling, which is used in side-scrolling games to give an illusion of depth ...
Scrolling - Video Games
... See also Side-scrolling video game, Belt scroll, Parallax scrolling, and 2.5D In computer and video games, scrolling of a playing field allows the player to control an object in a large contiguous area ... Early examples of this method include Taito's 1974 vertical-scrolling racing video game Speed Race, Sega's 1976 forward-scrolling racing games Moto-Cross (Fonz) and Road Race ... Parallax scrolling, which was first featured in Moon Patrol, involves several semi-transparent layers, which scroll on top of each other at varying rates in order to ...