|The Final Fantasy Legend
Released in Japan as Makai Tōshi Sa·Ga
||Game Boy, WonderSwan Color, mobile phones||Not only was it the Game Boy's debut role-playing game, but it marked the first appearance of an RPG on any handheld video game console. The game retained many elements of Final Fantasy, such as random enemy encounters, but introduced new systems of developing characters. The game released in North America less than a year later as The Final Fantasy Legend, presumably to boost sales on the strength of Final Fantasy's name. An enhanced remake of the game released exclusively in Japan in 2002 for the WonderSwan Color and 2007 for mobile phones, sporting more advanced graphics than displayed by the Game Boy's four-color set.|
|Final Fantasy Legend II
Released in Japan as Sa·Ga 2: Hihou Densetsu
||Game Boy, Nintendo DS||The game retained the same character classes used in its predecessor, but introduced a fifth ally that often helps the player's party in combat. The game's story is more developed than the first SaGa game, with a journey that spans across more than a dozen worlds. GameSpot's "History of Console RPGs" touts Final Fantasy Legend II as the best of the Game Boy SaGa games, calling it a "portable gaming classic". An enhanced remake of the game was released in Japan in 2009 for the Nintendo DS.|
|Final Fantasy Legend III
Released in Japan as Sa·Ga 3: Jikuu no Hasha'
||Game Boy, Nintendo DS||The game eliminated the non-level based individualized growth system of the previous two installments; instead the title introduced "experience points" and across-the-board stat leveling in the style of Final Fantasy, introducing two human and two mutant characters with predetermined backgrounds. An enhanced remake of the game was released in Japan on January in 2011 for the Nintendo DS.|
Re-released as Romancing SaGa: Minstrel's Song in Japan
||Super Famicom, WonderSwan Color, PlayStation 2, mobile phones||The first of three Japan-exclusive Super Famicom titles, this game allows players to choose from one of eight character scenarios to follow. The game was ported to the WonderSwan Color in 2001. An enhanced remake of the game was released in 2005 for the PlayStation 2, which was released outside Japan. The game bears the title Romancing SaGa: Minstrel Song in Japan, but was released as simply Romancing SaGa in North America. A mobile phone version was announced for release in 2009.|
|Romancing SaGa 2||
||Super Famicom||The second installment of the Romancing SaGa series and the fifth in the SaGa series in general, places a greater emphasis on storyline than its predecessors. The game's story plays out across generations, so players cannot keep one party of warriors throughout the game.|
|Romancing SaGa 3||
||Super Famicom||The third Romancing SaGa game features a battle system similar to that of Final Fantasy II and the first two SaGa games, where character development is determined by the player's commands in battle. If the player commands a character to cast magic spells frequently, for example, then that character will grow in magical power.|
||PlayStation||This installment was both the first SaGa game to be released in North America since Final Fantasy Legend III in 1993 and the first of the series to be released in North America as a SaGa game. Similar in style to the earlier games in the series, SaGa Frontier allows players to choose from multiple characters, each with his or her own unique storyline and scenario.|
|SaGa Frontier 2||
||PlayStation||The game was the first SaGa title to reach PAL territories and was one of Square's last RPGs produced for the PlayStation. The game shunned 3D graphics in favor of traditional 2D hand-painted watercolor sprites. The game featured two separate storylines spanning across three generations.|
||PlayStation 2||The game features a combination of 2D and 3D graphics known as "Sketch Motion" and a complicated battle mechanic called the "Reel System." It garnered heavy criticism for its difficulty.|
||GREE||Announced in September 2011, the game features a combat system utilizing digital playing cards.|
Read more about this topic: SaGa (series)
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Famous quotes containing the word games:
“In 1600 the specialization of games and pastimes did not extend beyond infancy; after the age of three or four it decreased and disappeared. From then on the child played the same games as the adult, either with other children or with adults. . . . Conversely, adults used to play games which today only children play.”
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