Saga is set in a fantasy world where an age-old strife exists between five competing Gods. Each God heads up a faction with unique races and abilities. The factions are Magic (Dark Elves), Machines (Dwarves), Nature (Elves), War (Orcs and Ogres), Undead (Undead) and Light (Giants and Humans). Each faction is diametrically opposed to two other factions. For example, Machines hates Magic (they are naturally opposite, technology vs. mysticism), and Machines also hates Nature (machines vs. living things). Nature also despises War, for their tendency to destroy nature. Light faction are champions of order and justice, while Magic faction delve deep into the black arts, and the circle completes itself. Each faction has an ethos and a strategic quality that sets it apart, giving players a spectrum of play styles to identify with. The system is designed to create a balanced tension between the factions, giving each faction two archenemies and two neutrals to war with or form alliances with. The result is a world where endless war is inevitable.
However, the Machine (Dwarf) and Nature (Elf) factions have put aside their differences to join the Order (Machine, Nature, Light), and the remaining factions have joined the Brotherhood (War, Magic, Undead). The Undead faction is a recent (2008) addition and not part of the original five races.
Read more about this topic: Saga (2008 Video Game)
Other articles related to "plot, plots":
... in 1567, she became the focus of numerous plots and intrigues to restore England to the Catholic fold ... queen, even if the claimant were ignorant of the plot, would be excluded from the line and executed ... benefit from the death of the Queen if a plot against her was discovered ...
... The points plotted in a Q–Q plot are always non-decreasing when viewed from left to right ... If the two distributions being compared are identical, the Q–Q plot follows the 45° line y = x ... transforming the values in one of the distributions, then the Q–Q plot follows some line, but not necessarily the line y = x ...
... Valjean arrives at Montfermeil on Christmas Eve ... He finds Cosette fetching water in the woods alone and walks with her to the inn ...
... plot(x0,y0, x1,y1) dx=x1-x0 dy=y1-y0 D = 2*dy - dx plot(x0,y0) y=y0 for x from x0+1 to x1 if D > 0 y = y+1 plot(x,y) D = D + (2*dy-2*dx) else plot(x,y) D = D + (2*dy) Running this algorithm for ...
... Zoltan opens another coffin shaken loose from the crypt, this one holding the body of an innkeeper, Nalder, who once owned the crypt ... Zoltan removes the stake from the innkeeper's chest, reanimating the innkeeper ...
Famous quotes containing the word plot:
“The plot was most interesting. It belonged to no particular age, people, or country, and was perhaps the more delightful on that account, as nobodys previous information could afford the remotest glimmering of what would ever come of it.”
—Charles Dickens (18121870)
“There saw I how the secret felon wrought,
And treason labouring in the traitors thought,
And midwife Time the ripened plot to murder brought.”
—Geoffrey Chaucer (1340?1400)
“Jamess great gift, of course, was his ability to tell a plot in shimmering detail with such delicacy of treatment and such fine aloofnessthat is, reluctance to engage in any direct grappling with what, in the play or story, had actually taken placeMthat his listeners often did not, in the end, know what had, to put it in another way, gone on.”
—James Thurber (18941961)