Rollerball (video Game) - Gameplay - Intermediate Screen

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Intermediate Screen

When in the intermediate screen, the most viable way of returning to the main screen is by a kickback hole on the upper left of the screen. It initially fires up to the main screen when entered, but switches directions every time it is used. If the player gets three cherries on the main screen slot, this hole will always shoot the ball upwards. Otherwise, there are some chances to score in this screen, but it is not a desirable place to have the ball.

There are three sets of three drop targets, and a set of three slots. When the game begins, a light (with the letter A) is lit above the first slot, and one set of three drop targets is chosen and marked with a flashing green light. Additionally, a bonus tally on this screen begins at 3,000 points. Completing a set of drop targets increases this bonus tally; sending the ball through a slot when its light is lit (one can move the light by flipping the flippers) adds the current tally to the player's score.

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Rollerball (video game) - Gameplay - Intermediate Screen
... When in the intermediate screen, the most viable way of returning to the main screen is by a kickback hole on the upper left of the screen ... It initially fires up to the main screen when entered, but switches directions every time it is used ... the player gets three cherries on the main screen slot, this hole will always shoot the ball upwards ...

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