Rise of Nations: Thrones and Patriots - Gameplay


Within Rise of Nations: Thrones and Patriots players control various units during battles, including land, sea, and aerial units. Units used during gameplay include slingers, musketeers, tanks, large Persian war elephants, aircraft carriers, and nuclear missiles. Players progress in different ways in Thrones and Patriots by using various means including espionage, political strategy, technology races and population growth. The gameplay takes place from ancient history to modern times. Players are able to lead their nations at the macro and micro levels, and build their nation up and expand it throughout the game.

Thrones and Patriots added six new nations to the original Rise of Nations of game. The 'New World' situation playable in the game was enhanced by the introduction of the European nation—of the Dutch. Three North American nations were added, the Americans, referring to the ex-colonial civilization, and two Native American nations were added, which were the Lakota and the Iroquois. Two Asian nations: the Indians, and the Persians were introduced. New Wonders were made available for building, such as the Hanging Gardens of Babylon, the Forbidden City, and the Red Fort.

New features of the game were added to the new nations, for instance the Lakota, which is unable to build farms to generate food, instead receive a constant food supply for each of their citizens, scouts, and cavalry units. They can make buildings in any region that is not possessed by their enemy, can raze buildings quickly, receiving a full refund. Additionally, they receive resources when enemy resources are destroyed.

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