Cinematic platformers are a small but distinct sub-genre of platform games, usually distinguished by the relative realism compared to traditional platformers. These games are distinct from typical platform games in that they focus on fluid, lifelike movements, without the exaggerated physics found in nearly all other platform games. To achieve this realism, many cinematic platformers, beginning with Prince of Persia, have employed rotoscoping techniques to animate their characters based on video footage of live actors performing the same stunts. Jumping abilities are typically roughly within the confines of an athletic human's capacity. To expand vertical exploration, many cinematic platformers feature the ability to grab onto ledges, or make extensive use of elevator platforms. Other distinguishing characteristics include step-based control (where an action is performed after the character completes his current animation, rather than at the exact moment the button is pressed) and multi-screen stages that do not scroll.
As these games tend to feature vulnerable characters, who may die from a single attack or as the result of falling less than a single screen height, they almost never have limited lives or continues. Challenge is derived from trial and error problem solving, forcing the player to find the right way to overcome a particular obstacle.
Flashback, Another World, Heart of the Alien, Weird Dreams, Blackthorne, Heart of Darkness, the first two Oddworld games, and Limbo are among the most successful games in this style. Impossible Mission pioneered many of the defining elements of cinematic platformers and is an important precursor to this genre.
Famous quotes containing the word cinematic:
“The art of watching has become mere skill at rapid apperception and understanding of continuously changing visual images. The younger generation has acquired this cinematic perception to an amazing degree.”
—Johan Huizinga (18721945)