Nintendo Game Cube Linux - Alternate Loading Methods

Alternate Loading Methods

As the kernel can start the root filesystem from any of a number of different sources (over a network, from an SD card or from a DVD for example), the initial challenge is to load the kernel; although the original mechanism grew from the original PSO exploit, its later development was shaped by the development of first the anaconda recode, and then a method called SDLoad. SDLoad was reliant upon the fact that the Action Replay disc, produced by Codejunkies, allows the user to alter code in a game in Memory. By inserting the appropriate Action Replay codes, it was possible to modify the action replay software in memory to allow booting from an SD card.

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    The comparison between Coleridge and Johnson is obvious in so far as each held sway chiefly by the power of his tongue. The difference between their methods is so marked that it is tempting, but also unnecessary, to judge one to be inferior to the other. Johnson was robust, combative, and concrete; Coleridge was the opposite. The contrast was perhaps in his mind when he said of Johnson: “his bow-wow manner must have had a good deal to do with the effect produced.”
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