Neverwinter Nights 2 - Gameplay

Gameplay

See also: Gameplay of Neverwinter Nights

Neverwinter Nights 2 is a role-playing game based on the Dungeons & Dragons 3.5 edition ruleset. Before the game begins, players build a player character in accordance with the character creation rules of Dungeons & Dragons, which includes selecting a race and class, then assigning skill points. There are 12 classes available, including the rogue and the wizard. Neverwinter Nights 2 makes use of the d20 system seen in Dungeons & Dragons, where a "die roll" or random number is used to determine the probability and effectiveness of every action, including attacks and saving throws. The player character may gain the assistance of up to four or more party members, who can be controlled directly by the player or given orders dictating how to behave in combat.

The game is set in the Forgotten Realms campaign setting. The party is able to explore various areas of Faerûn—including its cities, forests, and dungeons—while earning experience points and treasure by defeating monsters and completing quests. The entire party collaborates during combat, with characters' behavior determined by their class and abilities. Upon gaining specified amounts of experience, characters level up which allows them to earn new abilities such as magic spells and feats. Some races, like the drow, are more powerful than others and require characters to accumulate more experience to earn levels. Characters can access Prestige classes, more specialized versions of base classes, by fulfilling certain requirements. The warpriest, for example, is available to divine spellcasters such as clerics after they have reached a set level of power. Items such as weapons, armor, potions, and scrolls can be used or equipped by characters, and some equipment changes will affect a character's appearance.

As the game progresses, the player character acquires a keep that can be used as a base of operations. Initially, the keep is in a state of disrepair and must be refurbished using party funds. As the keep is improved, it can generate income and gain stronger defenses to repel sieges. Non-player characters such as equipment vendors can be recruited to work at the keep, and the player must manage the training of guards and the allocation of resources.

The campaign of Neverwinter Nights 2 can be played with other players online, but only from the beginning of the storyline. The rules can be modified for multiplayer games, such as deactivating friendly fire. A BioWare community account is required to play online, and players are able to search for game servers matching their style of play. Players can upload and play modules online created with the Electron toolset, which is included with the Windows version of the game.

Read more about this topic:  Neverwinter Nights 2

Other articles related to "gameplay":

Gameplay - Scenario Paintball or Arcade Paintball
... In North America, certain parks (D-Day Adventure Park, Bigfoot Paintball) gained worldwide recognition with their Big Games like Oklahoma D-Day, Mega War Game, with its thousands of players ... In Québec, one of the most spectacular events was played at Bigfoot Paintball, with a record 976 players for the Mega War Game in 2009 ...
Lemmings (video game) - Legacy - Sequels
... Lemmings has inspired a number of sequels, some which have modified the core gameplay but still involve the use of lemming skills to rescue lemmings Christmas Lemmings (1991 ... in North America) alters some of the core mechanics of gameplay by reducing the number of key skills and adding other mechanics more typical of a two-dimensional platformer ... Revolution (2000) returned to the original's 2D gameplay and core skillset and mechanics, featured 3D graphics, and some of the platformer mechanics originally introduced by All New World of Lemmings ...
Joust (video game)
... to create a flying game with co-operative two-player gameplay, but wanted to avoid a space theme, which was popular at the time ... The game was well received in arcades and by critics, who praised the gameplay ... The gameplay mechanics influenced titles by other developers ...
Game Programmer - Disciplines - Scripter
... In early video games, gameplay programmers would write code to create all the content in the game—if the player was supposed to shoot a particular enemy, and a red key was supposed to ... More often today the core game engine is usually separated from gameplay programming ...