Mobile Suit Gundam - Video Games

Video Games

(For the list below, only video games featuring mobile suits appeared in One Year War, or related variations)

There have been many video games based on or with mobile suits from the original Gundam series. Of these, the following have crossed the border into North America:

  • Gundam Battle Assault, Gundam Battle Assault 2
  • Gundam Side Story 0079: Rise From the Ashes
  • Mobile Suit Gundam: Journey to Jaburo
  • Mobile Suit Gundam: Zeonic Front
  • Mobile Suit Gundam: Encounters in Space
  • Mobile Suit Gundam VS Series
  • Mobile Suit Gundam: Crossfire (Mobile Suit Gundam: Target in Sight in Japan)
  • MS Saga: A New Dawn (Mobile Suit Gundam: True Odyssey in Japan)
  • Mobile Suit Gundam Seed: Never Ending Tomorrow
  • Dynasty Warriors: Gundam, Dynasty Warriors: Gundam 2, Dynasty Warriors: Gundam 3 (Gundam Musou in Japan)

Current generation games that have been unreleased in countries outside Japan include:

  • Mobile Suit Gundam (1993 arcade game)
  • Mobile Suit Gundam: Bonds of the Battlefield
  • Mobile Suit Gundam: Spirits of Zeon ~Dual Stars of Carnage~
  • Mobile Suit Gundam: Spirit of Zeon ~Memory of Soldier~
  • Quiz Mobile Suit Gundam: Monsenshi
  • Mobile Suit Gundam Giren's Greed: Blood of Zeon
  • Mobile Suit Gundam: Lost War Chronicles
  • Mobile Suit Gundam: Climax UC
  • Mobile Suit Gundam: The One Year War
  • Mobile Suit Gundam: Path of the Soldiers (also referred to as Ace Pilot)
  • Gundam Battle (series)
  • SD Gundam G-Generation (series)
  • SD Gundam SCAD Hammers
  • Mobile Suit Gundam: Operation: Troy
  • Kidō Senshi Gundam: Senjō no Kizuna
  • Mobile Suit Gundam: Gundam vs. Gundam
  • Kidō Senshi Gundam SEED Battle Destiny
See also: Super Robot Wars

Read more about this topic:  Mobile Suit Gundam

Other articles related to "video games, game, games, video game, video":

Keith Ferguson - Video Games
... Undead Knights Romulus Blood Cars Race-O-Rama Lightning McQueen Avatar The Game Dalton / Na'vi / RDA 2010 Mass Effect 2 Additional Voices Lost Planet 2 Various 2011 Dissidia 012 Final Fantasy ...
Gameplay - Playability
... Playability is the ease by which the game can be played or the quantity or duration that a game can be played and is a common measure of the quality of gameplay ... Playability evaluative methods target games to improve design while player experience evaluative methods target players to improve gaming." This is not to be confused with the ability to control (or ... is defined as a set of properties that describe the Player Experience using a specific game system whose main objective is to provide enjoyment and entertainment ...
Bill & Ted's Excellent Adventure - Spin-offs - Video Games
... There were also Game Boy, NES and Atari Lynx games released, which were very loosely based on the film's plot ...
Psychological Research - Product Placement in Other Types of Media - Video Games
... Research has shown that people who played a violent video game recalled and recognized significantly more brands placed in the video game thanpeople who played a nonviolent video game ... However, people who played a violent video game thought more negatively about the products that were placed compared to participants who played a nonviolent video game ... Researchers believe that when playing violent video games, people are required to pay more attention to the game, which takes attention away from other aspects including the product placements ...
Video Games - Spin-off Magazines
... VG CE spun off several other notable video-game magazines, including TurboPlay (June/July 1990-August/September 1992), a bi-monthly magazine dedicated to covering TurboGrafx ... Tips Tricks, a game magazine dedicated to game strategies and cheat codes ... sections in VG CE, which offered extensive codes and cheats for video games, as well as the “walkthrough” strategies that VG CE also provided ...

Famous quotes related to video games:

    I recently learned something quite interesting about video games. Many young people have developed incredible hand, eye, and brain coordination in playing these games. The air force believes these kids will be our outstanding pilots should they fly our jets.
    Ronald Reagan (b. 1911)

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)