Midgard, in its 1985 edition, was the first role-playing game system that separated exhaustion points from hit points. While the number of exhaustion points increases with the character's level, hit points usually remain constant. This has the effect that experienced characters can fight longer and cast more spells but they may still be inflicted serious wounds by a direct hit.
Midgard uses D20 for attacks, spells and skills. An action succeeds if the sum of the rolled value and the corresponding success score (Erfolgswert, usually +4 to +20) is at least 20. The success score depends on the weapon or skill but is the same for all magical spells. Spells, however, cost exhaustion points and differ in the number of points they cost.
For attacks and attack spells, the damage is rolled with D6. The number of dice and the modifier depend on the weapon or spell used for the attack. For example, a dagger may inflict 1D6-1 (roll one D6 and subtract 1) whereas a lance may inflict up to 3D6+3 (roll three D6 and add three, in case of a mounted charge). A damage modifier (ranging from -3 to +5, depending on strength and dexterity) is added to the damage roll.
The attacked player may try to parry or evade by rolling a D20. This is successful if the roll plus the character's defense or resistance score is equal to or larger than the sum achieved by the attacker, and the character only loses exhaustion points (light damage). Otherwise, the character loses both hit and exhaustion points (heavy damage), whereby the number of hit points (but not exhaustion points) lost may be reduced by armour.
D100 are used for tests (Prüfwurf) against the character's attributes (e.g. strength or magical talent), which range from 1 to 100. The player rolls a D100 (usually replaced with two D10) and the test is successful if the roll is below or equal the character's attribute score (Eigenschaftswert).
Compared to Advanced Dungeons and Dragons or The Dark Eye, Midgard does not emphasise the character's level very much. Characters may learn at any time, only limited by their experience points. The level increases when the player has spent a certain amount of experience points. He or she may then spend some more experience points to increase the number of exhaustion points and there's a slight chance (determined by D100) that the score of one of the base attributes increases.
Read more about this topic: Midgard (role-playing Game)
Other articles related to "game mechanics, mechanic, game, games, game mechanic, mechanics":
... The game mechanics are heavily rooted in the Basic Role-Playing system ... The dice mechanic when performing skills is to roll as high as possible without going over your skill value ... act similar to hero/fate/drama points from other Role-playing game systems ...
... On initial start-up in the game, a player had 250 points to allocate between these statistics, with none given less than twenty points and none more than ... Each turn, the Games Master would award the player bonus points to be allocated between these statistics ... Points could also be lost (in most games) by injury or by using MP to cast magical spells ...
... The core game mechanic of MSPE is the Saving Throw ... In contrast, many other role-playing games use a "tight" coupling, where each skill has an associated attribute and is used only with that attribute ...
... For five months, Valve focused on a gameplay mechanic called "F-Stop", the specifics of which as of January 2013 are unknown outside of Valve, because the developers ... Though the new mechanics prompted some positive feedback, every playtester expressed disappointment at the omission of portals ... a report in Kotaku of some leaked aspects of the game's plot then under consideration, Newell directed the team to reconsider its plans for Portal 2, including the lack of portals ...
... Some games have multiple victory or loss conditions ... For example, a round of Pokémon Trading Card Game can end in three ways When one player has Knocked Out enough of the other's Pokémon to draw all his Prize Cards When one player is unable to play a ...
Famous quotes containing the words mechanics and/or game:
“It is only the impossible that is possible for God. He has given over the possible to the mechanics of matter and the autonomy of his creatures.”
—Simone Weil (19091943)
“The notion that the public accepts or rejects anything in modern art ... is merely romantic fiction.... The game is completed and the trophies distributed long before the public knows what has happened.”
—Tom Wolfe (b. 1931)