Since players can only ask for cards they do not possess, using the questions asked to others in the game, a player can deduce the card or set of cards a player has. From an information theory perspective, the optimal strategy for a player is to emit as much information as possible to his team-mates while simultaneously emitting as little information as possible to his opponents. Thus optimal strategy consists not only of asking for some cards that one needs, but not prematurely divulging the existence of all sets they have. Though there is a lot of strategy involved in the game, a very good memory is also needed on the part of the players. A perfect history of the game so far is more valuable than perfect logic based on incomplete information.
Another common strategy adopted is the stalemate-breaker. If the members of a team come to the conclusion that all the cards in a set are all held by their own team and they can correctly attribute them, they don't drop the set immediately. This set is kept as a stalemate-breaker. If at a later point in the game a player in the team is at the verge of finishing a set (i.e., he knows which opponent has which card) but is unable to do so because he does not get a turn, the stalemate-breaker is used. One of his team-members can declare the stalemate-breaker set when he gets the turn and pass the turn to him.
Read more about this topic: Literature (card Game)
Other articles related to "strategy":
... The Volkswagen Group MLB platform is the company's platform strategy, announced in 2012, for shared modular construction of its longitudinal, front-engined ... Volkswagen Group markets the strategy under the code name MLB, which stands for Modularer Längsbaukasten, translating from German to "Modular Longitudinal Matrix" ... MLB is one strategy within VW's overall MB (Modulare Baukasten or modular matrix) program which also includes the similar MQB strategy for its vehicles with transverse ...
... The first player has a winning strategy on any rectangular board with at least one side-length even ...
... In game theory, a strategy refers to the rules that a player uses to choose between the available actionable options ... A strategy may recursively look ahead and consider what actions can happen in each contingent state of the game—e.g ... Strategy based games generally require a player to think through a sequence of solutions to determine the best way to defeat the opponent ...
... order to do this, the batsman must take into consideration the bowler's strategy, the position of the fielders, the pitch conditions, and his own ... The strategy he will decide on will incorporate a number of preconceived attacking responses to the various deliveries he may anticipate receiving, designed specifically to score ... The success of this strategy will be dependent upon both the accuracy of its conception and the technical ability with which it is carried out ...
... for eliminating much of the micromanagement inherent in real-time strategy games while introducing new concepts to the genre, and for the strong AI opponents and ... to establish a distinctive atmosphere." The game was nominated for "Computer Strategy Game of the Year" by the Academy of Interactive Arts and Sciences ... It won "Strategy Game of the Year" awards in Computer Gaming World, PC Gamer, Computer Games Magazine, GamePen and other magazines ...
Famous quotes containing the word strategy:
“Our strategy in going after this army is very simple. First we are going to cut it off, and then we are going to kill it.”
—Colin Powell (b. 1937)
“... the generation of the 20s was truly secular in that it still knew its theology and its varieties of religious experience. We are post-secular, inventing new faiths, without any sense of organizing truths. The truths we accept are so multiple that honesty becomes little more than a strategy by which you manage your tendencies toward duplicity.”
—Ann Douglas (b. 1942)
“The best strategy in life is diligence.”