The World Map
The world map shows the land of Trazere and all the cities on it. The player's party is represented by a tan banner with 5 diamonds on it. To move to a location on the map, the player simply clicks on their destination. The world map also has a calendar on it. Time passes as the party travels across the world map, represented by a sun and moon moving across the top of the screen. At midnight of every day, red enemy banners appear on the world map and try to attack the cities. If the party does not attack and defeat these banners by meeting them on the world map, the enemy banners will move to the cities of Trazere and attempt to overtake them. Each city has a level of defense depending on how many men are stationed there: Heavily Defended, Well Defended, Lightly Defended, or Barely Defended. The lower the defense level, the easier it is for an enemy banner to capture a city. When a city is captured, the party will not be allowed to enter it or move within a certain range of it. This can obstruct the party, as captured cities can block your passage around the map or prevent the party from reaching certain shops in certain towns. Fortunately, four keeps exist in the land of Trazere and house the armies that fight the enemies. The keeps dispatch allied banners that do not actually engage enemy units but instead travel to cities to either reinforce them or reclaim them from enemy possession. The banners move to cities and increase their defense level. If a city is captured, the banners will liberate the city and put it at a defense level of Barely Defended. The keeps do not have an unlimited supply of soldiers, so if the enemy banners are allowed to run freely and capture many cities, there will eventually be no soldiers left. However, money can be donated to the keeps to keep the supply of men up if necessary.