Lara Croft

Lara Croft is a fictional character and the main protagonist of the Square Enix (previously Eidos Interactive) video game series Tomb Raider. She is presented as a beautiful, intelligent, and athletic English archaeologist-adventuress who ventures into ancient, hazardous tombs and ruins around the world. Created by a team at UK developer Core Design that included Toby Gard, the character first appeared in the 1996 video game Tomb Raider. She has also appeared in video game sequels, printed adaptations, a series of animated short films, feature films (portrayed by Angelina Jolie), and merchandise related to the series. Official promotion of the character includes a brand of apparel and accessories, action figures, and model portrayals. Croft has also been licensed for third-party promotion, including television and print advertisements, music-related appearances, and as a spokesmodel.

Core Design handled initial development of the character and the series. Inspired by pop artist Neneh Cherry and comic book character Tank Girl, Gard designed Lara Croft to counter stereotypical female characters. The company modified the character for subsequent titles, which included graphical improvements and gameplay additions. American developer Crystal Dynamics took over the series after the 2003 sequel Tomb Raider: The Angel of Darkness was received poorly. The new developer rebooted the character along with the video game series. The company altered her physical proportions, and gave her additional ways of interacting with game environments. Croft has been voiced by five actresses in the video game series: Shelley Blond (1996), Judith Gibbins (1997-1998), Jonell Elliott (1999-2003), Keeley Hawes (2006-2010) and Camilla Luddington, who will voice Croft in upcoming titles.

Critics consider Lara Croft a significant game character in popular culture. She holds six Guinness World Records, has a strong fan following, and is among the first video game characters to be successfully adapted to film. Lara Croft is also considered a sex symbol, one of the earliest in the industry to achieve widespread attention. The character's influence in the industry has been a point of contention among critics; viewpoints range from a positive agent of change in video games to a negative role model for young girls.

Read more about Lara CroftDescription, Development History, Promotion and Merchandising, Cultural Impact

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Lara Croft - Cultural Impact - Sex Symbol
... Lara Croft has become a sex symbol for video games, despite Toby Gard's intentions for her to be sexy "only because of her power" ... Schedeen stated that Croft is among the first video game icons to be accepted as a mainstream sex symbol ... PlayStation Magazine described Lara Croft as the first video game character openly thought of as sexy, and attributed the appearance of similar 3D characters to her ...
Lucy Clarkson
... known for her role as the official Face and Body of Lara Croft official Lara Croft from the Tomb Raider series of video games, a role she took on in May 2000, at the age of 17, and ... As well as her role as the official Lara Croft, she has modelled for Vivienne Westwood and many other international designers ... center"