In high dynamic range rendering (HDRR or HDR rendering), also known as high dynamic range lighting, is the rendering of computer graphics scenes by using lighting calculations done in a larger dynamic range. This allows preservation of details that may be lost due to limiting contrast ratios. Video games and computer-generated movies and special effects benefit from this as it creates more realistic scenes than with the more simplistic lighting models used.
Graphics processor company Nvidia summarizes the motivation for HDRR in three points: bright things can be really bright, dark things can be really dark, and details can be seen in both.
Other articles related to "high dynamic range rendering, high dynamic range, rendering":
... The goal of Lost Coast was to demonstrate the new high dynamic range (HDR) rendering implemented into the Source game engine ... Valve first attempted to implement HDR rendering in Source in late 2003 ... enable light bouncing and global illumination to be taken into account in the rendering ...
Famous quotes containing the words rendering, range, high and/or dynamic:
“Woe to the makers of literal translations, who by rendering every word weaken the meaning! It is indeed by so doing that we can say the letter kills and the spirit gives life.”
—Voltaire [François Marie Arouet] (16941778)
“In the range of things toddlers have to learn and endlessly reviewwhy you cant put bottles with certain labels in your mouth, why you have to sit on the potty, why you cant take whatever you want in the store, why you dont hit your friendsby the time we got to why you cant drop your peas, well, I was dropping a few myself.”
—Mary Kay Blakely (20th century)
“By a high star our course is set,
Our end is Life. Put out to sea.”
—Louis MacNeice (19071963)
“The nearer a conception comes towards finality, the nearer does the dynamic relation, out of which this concept has arisen, draw to a close. To know is to lose.”
—D.H. (David Herbert)