Guild Wars 2 is a massively multiplayer online role-playing game developed by ArenaNet and published by NCsoft. Set in the fantasy world of Tyria, the game follows the re-emergence of Destiny's Edge, a disbanded guild dedicated to fighting the Elder Dragons, a Lovecraftian species that has seized control of Tyria in the time since the original Guild Wars. The game takes place in a persistent world with a story that progresses in instanced environments.
Guild Wars 2 claims to be unique in the genre by featuring a storyline that is responsive to player actions, something which is common in single player role-playing games but rarely seen in multiplayer ones. A dynamic event system replaces traditional questing, utilising the ripple effect to allow players to approach quests in different ways as part of a persistent world. Also of note is the combat system, which aims to be more dynamic than its predecessor by promoting synergy between professions and using the environment as a weapon, as well as reducing the complexity of the Magic-style skill system of the original game. As a sequel to Guild Wars, Guild Wars 2 features the same lack of subscription fees that distinguished its predecessor from other commercially developed online games of the time, though a purchase is still required to install the game. As reported by NCsoft and ArenaNet, by September 13th (about 2 weeks after launch), despite temporarily halting first-party sales, the game has sold over 2 million copies. The game's peak concurrency exceeds 400,000 players. By January 2013 the sales have surpassed 3 million copies.
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... GamesRadar IGN 9/10 PC Gamer US 94% Guild Wars 2 was released to universal acclaim ... Senior Editor Kevin VanOrd opens his review with "Guild Wars 2 is a paradise for explorers and thrill-seekers alike, and the best online role-playing game ... forward, and one that, when mixed in with all of the other innovations in the genre, make Guild Wars 2 one of the best MMOs currently available." and ...
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“O how wretched
Is that poor man that hangs on princes favours!
There is betwixt that smile we would aspire to,
That sweet aspect of princes, and their ruin,
More pangs and fears than wars or women have,
And when he falls, he falls like Lucifer,
Never to hope again.”
—William Shakespeare (15641616)