Final Fantasy Fables: Chocobo Tales - Gameplay

Gameplay

Chocobo Tales features a mix of three different types of gameplay; role-playing video game, exploration, and card battles. Players explore a 3D environment to find picture books. Upon finding them the player is transported into pop-up picture books to complete minigames and open the path to the next part of the story. The picture books take the form of Aesop's Fables and Grimm's Fairy Tales with the player character often taking the main role. Other Final Fantasy characters take up roles within the stories. More simplistic minigames, known as microgames, are also scattered throughout the world. Unlike minigames, these are not located within pop-up books, do not affect the game-world and are not required to progress in the game.

Throughout the course of the story, the player will participate in combat that is referred to as "pop-up duels". Battles utilize a deck constructed from cards they have collected from story events, minigames, microgames, or other characters. These decks are used to battle game's bosses in card battle games. Chocobo Tales features online multiplayer capabilities as well. Players can compete against each other in either pop-up duels or minigames. Both modes can connect either through local wireless or Nintendo Wi-Fi. Multiplayer includes playing the card battles in multi-card and online play by using Nintendo Wi-Fi, and the mini-games are multi-card and single-card download multiplayer as well. 2-4 players may team up for battles, or to participate in mini-games.

Read more about this topic:  Final Fantasy Fables: Chocobo Tales

Other articles related to "gameplay":

Game Programmer - Disciplines - Scripter
... In early video games, gameplay programmers would write code to create all the content in the game—if the player was supposed to shoot a particular enemy, and a red key was supposed to appear ... More often today the core game engine is usually separated from gameplay programming ...
Lemmings (video game) - Legacy - Sequels
... has inspired a number of sequels, some which have modified the core gameplay but still involve the use of lemming skills to rescue lemmings Christmas Lemmings (1991-199 ... in North America) alters some of the core mechanics of gameplay by reducing the number of key skills and adding other mechanics more typical of a two-dimensional platformer ... Lemmings Revolution (2000) returned to the original's 2D gameplay and core skillset and mechanics, featured 3D graphics, and some of the platformer mechanics ...
Gameplay - Scenario Paintball or Arcade Paintball
... In North America, certain parks (D-Day Adventure Park, Bigfoot Paintball) gained worldwide recognition with their Big Games like Oklahoma D-Day, Mega War Game, with its thousands of players ... In Québec, one of the most spectacular events was played at Bigfoot Paintball, with a record 976 players for the Mega War Game in 2009 ...
Joust (video game)
... aimed to create a flying game with co-operative two-player gameplay, but wanted to avoid a space theme, which was popular at the time ... The game was well received in arcades and by critics, who praised the gameplay ... The gameplay mechanics influenced titles by other developers ...