An Emotion Markup Language (EML or EmotionML) has first been defined by the W3C Emotion Incubator Group (EmoXG) as a general-purpose emotion annotation and representation language, which should be usable in a large variety of technological contexts where emotions need to be represented. Emotion-oriented computing (or "affective computing") is gaining importance as interactive technological systems become more sophisticated. Representing the emotional states of a user or the emotional states to be simulated by a user interface requires a suitable representation format.
A standard Emotion Markup Language does not yet exist. Although several non-standard markup languages containing elements of emotion annotation have been proposed, none of these languages have undergone thorough scrutiny by emotion researchers, nor have they been designed for generality of use in a broad range of application areas.
Read more about Emotion Markup Language: History, Reasons For Defining An Emotion Markup Language, The Challenge of Defining A Generally Usable Emotion Markup Language, Applications and Web Services Benefiting From An Emotion Markup Language
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... of existing projects and applications to which an emotion markup language will enable the building of webservices to measure capture data of individuals non-verbal behavior, mental states, and emotions and ...
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