**Dynamical simulation**, in computational physics, is the simulation of systems of objects that are free to move, usually in three dimensions according to Newton's laws of dynamics, or approximations thereto. Dynamical simulation is used in computer animation to assist animators to produce realistic motion, in industrial design (for example to simulate crashes as an early step in crash testing), and in video games. Body movement is calculated using time integration methods.

Read more about Dynamical Simulation: Physics Engines, Particle Model, Inertial Model, Euler Model, Symmetric/Torque Model

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**Dynamical Simulation**- Symmetric/Torque Model

... This is a simple model but it is accurate enough to produce realistic output in real-time

**Dynamical simulations**...

### Famous quotes containing the word simulation:

“Life, as the most ancient of all metaphors insists, is a journey; and the travel book, in its deceptive *simulation* of the journey’s fits and starts, rehearses life’s own fragmentation. More even than the novel, it embraces the contingency of things.”

—Jonathan Raban (b. 1942)