Dungeons & Dragons Gameplay

Dungeons & Dragons Gameplay

Since the 3rd edition Dungeons & Dragons role-playing game, game mechanics and die rolls determine much of what happens. These include:

  • Ability scores, the most basic statistics of a character, which influence all other statistics
  • Psionic ability, a superhuman ability stat that rarely, if ever, occurs by chance in some gifted characters
  • Extraordinary senses, what innately superior perceptions a (typically non-human) character might possess
  • Armor class, how well-protected a character is against physical attack
  • Hit points, how much punishment a character can take before going unconscious or dying
  • Saving throws, a character's defenses against nonphysical or area attacks (like poisons, fireballs, and enchantments)
  • Attack rolls and attacks, how effectively a character can score hits against, and inflict damage to, another character
  • Skills, how competent a character is in various areas of expertise
  • Feats, what special advantages a character has through natural aptitude or training

Read more about Dungeons & Dragons Gameplay:  Ability Scores, Extraordinary Senses, Skills, Feats

Famous quotes containing the words dungeons and/or dragons:

    In dark places and dungeons the preacher’s words might perhaps strike root and grow, but not in broad daylight in any part of the world that I know.
    Henry David Thoreau (1817–1862)

    Hermann and Humbert are alike only in the sense that two dragons painted by the same artist at different periods of his life resemble each other. Both are neurotic scoundrels, yet there is a green lane in Paradise where Humbert is permitted to wander at dusk once a year; but Hell shall never parole Hermann.
    Vladimir Nabokov (1899–1977)