Card Game Video Games - Role-playing - MMORPGs

MMORPGs

Massively multiplayer online role-playing games, or MMORPGs, emerged in the mid to late 1990s as a commercial, graphical variant of text-based MUDs, which had existed since 1978. By and large, MMORPGs feature the usual RPG objectives of completing quests and strengthening one's player character, but involve up to hundreds of players interacting with each other on the same persistent world in real-time. The massively multiplayer concept was quickly combined with other genres. Fantasy MMORPGs like The Lord of the Rings Online: Shadows of Angmar, remain the most popular type of MMOG, with the most popular "pay-to-play" game being World of Warcraft (by Blizzard), which holds over 60% of the MMORPG market, and the most popular free game being RuneScape (by Jagex), yet other types of MMORPG are appearing. Sci-fi MMORPGs, which began with Phantasy Star Online, hold a smaller part of the MMOG market, with the popular space sci-fi game EVE Online being the most notable. Other massively multiplayer online games which do not have a conventional RPG setting such as Second Life may still sometimes be classed as RPGs, or they may be more accurately described as MMOG's (discussed elsewhere in this article).

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Other articles related to "mmorpgs":

Role-playing Video Games - History and Classification - Relationship To Other Genres - MMORPGs
... multiplayer online role-playing games or MMORPGs, beginning with games like Meridian 59 (1995), Nexus The Kingdom of the Winds (1996), Ultima Online (1997), Lineage (19 ... Though superficially similar, MMORPGs lend their appeal more to the socializing influences of being online with hundreds or even thousands of other players at a time, and trace their origins more from MUDs than ... The distinction between CRPGs and MMORPGs and MUDs can as a result be very sharp, likenable to the difference between "attending a renaissance fair and reading a good fantasy novel" ...
Loot System
... because of the game mechanics of popular massively multiplayer online role-playing games (MMORPGs) ... In the most popular MMORPGs, such as EverQuest or World of Warcraft, much of a player's improvement must come from looted items because the amount of experience a player can obtain has a hard limit ... However, since MMORPGs are meant to reward players who work together, several players often desire a particular piece of loot that has been rewarded (or "dropped") ...
Alternate Character - Multi - Multiboxing
... On MUDs (the predecessors of MMORPGs) this is easy to accomplish using a MUD client, and the practice is generally called multiplaying ... difficult to play two copies of a game on the same computer, such as modern 3D MMORPGs ... However, software designed for multiboxing 3D MMORPGs on the same computer is available as well ...
Social Interaction In MMORPGs
... Social Interactions in MMORPGS are the virtual behaviors, social interactions and relations that take place in massive multiplayer online role-playing games (MMORPGs) ...