Several Batman video games were created:
- Batman (1986) for the ZX Spectrum, MSX and Amstrad PCW; now known as Batman 3D
- Batman: The Caped Crusader (1988) for various 8-bit and 16-bit platforms
- Batman (1989) for Mega Drive/Sega Genesis, Nintendo Entertainment System (NES), Atari Lynx, Commodore Amiga, Sinclair ZX Spectrum and other platforms. (In October 1989, the Amiga 500 was bundled with this game as part of the Batman Pack, which was sold in the United Kingdom and was a phenomenal success)
- Batman: Return of the Joker (1991) for Nintendo Entertainment System (NES) and Game Boy
- Batman Returns (1993) for Nintendo Entertainment System (NES), Super NES, Mega Drive/Sega Genesis, Sega CD, Sega Game Gear, and Atari Lynx
- Batman: The Animated Series (1993) for Game Boy
- Batman & Robin: The Animated Series (1993) for Game Gear
- The Adventures of Batman & Robin (1994) for Super NES, Mega Drive/Sega Genesis, Sega CD, and Sega Game Gear
- Batman Forever (1996) for Super Nintendo (Super NES), Game Boy, Mega Drive/Sega Genesis, and Sega Game Gear
- Batman Forever: The Arcade Game (1996) for Arcade, PlayStation and Sega Saturn
- Batman & Robin (1997) for the Tiger Game.com and the PlayStation
- Batman Beyond: Return of the Joker (2000) for the Nintendo 64 and the PlayStation
- Batman: Chaos in Gotham (2001) for Game Boy Color
- Batman: Gotham City Racer (2001) A racing game for the PlayStation
- Batman: Vengeance (2001) for the Nintendo GameCube, PlayStation 2, PC, Game Boy Advance and Xbox
- Batman: Dark Tomorrow (2003) for Xbox and Nintendo GameCube
- Batman: Rise of Sin Tzu (2004) for the PlayStation 2, Xbox, the Nintendo GameCube and Game Boy Advance
- Batman Begins (2005) for the PlayStation 2, Xbox, Nintendo GameCube and Game Boy Advance (2005)
- Lego Batman: The Video Game (2008) A video game in the style of Lego Star Wars based on the LEGO Batman toyline (vocals by Steven Blum)
- Batman: Arkham Asylum (2009) for the Xbox 360, PlayStation 3, and Windows PC
- Batman: The Brave and the Bold – The Videogame (2010) for the Wii and Nintendo DS
- Batman: Arkham City (2011) The sequel to Batman: Arkham Asylum. For the Xbox 360, PlayStation 3, and Windows PC
- Lego Batman 2: DC Superheroes (2012) The sequel to Lego Batman: The Video Game
- Batman: Arkham City Lockdown
- Gotham City Impostors (2012) A downloadable multi-player first-person shooter game via PlayStation Network, Xbox Live Arcade and Games for Windows Live; a "team deathmatch" game, with one team dressed like Batman and the other dressed like The Joker
Batman appears in the Justice League Task Force Super Nintendo fighting game, a pair of Justice League games for Game Boy Advance, and an arcade game based on the Tim Burton film. He appears in the Justice League Heroes game for PS2, Xbox, and PSP and has appeared in the crossover game Mortal Kombat vs. DC Universe. A game adaptation of the 2008 film The Dark Knight was planned, but was ultimately cancelled after the bankruptcy of the Pandemic studio working on it. Batman has also appeared as a non-player character in the MMORPG DC Universe Online. He is one of the three available "mentors" for the player, choosing him as a mentor will open an exclusive storyline and exclusive missions. Batman can be unlocked to use in Legends PVP matches with two available appearances: the normal Batman or Future Batman, wearing a grey plated armor instead of a suit, and a helmet instead of just a cowl.
The Revenge of Shinobi features a non-authorized Batman as a boss. The 8-bit Nintendo Entertainment System game Final Fantasy features "Badman", a character with strong resemblances to Batman, as one of the enemies of the final area.
Read more about this topic: Batman In Popular Media
Other articles related to "video games, video, game, games, video game":
... VG CE spun off several other notable video-game magazines, including TurboPlay (June/July 1990-August/September 1992), a bi-monthly magazine dedicated to covering TurboGrafx-16 hardware and ... Tips Tricks, a game magazine dedicated to game strategies and cheat codes ... offered extensive codes and cheats for video games, as well as the “walkthrough” strategies that VG CE also provided ...
... Undead Knights Romulus Blood Cars Race-O-Rama Lightning McQueen Avatar The Game Dalton / Na'vi / RDA 2010 Mass Effect 2 Additional Voices Lost Planet 2 Various 2011 Dissidia 012 Final Fantasy ...
... There were also Game Boy, NES and Atari Lynx games released, which were very loosely based on the film's plot ...
... Playability is the ease by which the game can be played or the quantity or duration that a game can be played and is a common measure of the quality of gameplay ... Playability evaluative methods target games to improve design while player experience evaluative methods target players to improve gaming." This is not to be ... the Player Experience using a specific game system whose main objective is to provide enjoyment and entertainment, by being credible and satisfying, when the player plays alone or in company ...
... Research has shown that people who played a violent video game recalled and recognized significantly more brands placed in the video game thanpeople who played a nonviolent video game ... However, people who played a violent video game thought more negatively about the products that were placed compared to participants who played a ... believe that when playing violent video games, people are required to pay more attention to the game, which takes attention away from other aspects ...
Famous quotes related to video games:
“I recently learned something quite interesting about video games. Many young people have developed incredible hand, eye, and brain coordination in playing these games. The air force believes these kids will be our outstanding pilots should they fly our jets.”
—Ronald Reagan (b. 1911)
“It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . todays children have substituted television viewing and, most recently, video games.”
—Marie Winn (20th century)