ATC - Computer Games

Computer Games

  • Advanced Tactical Center, a family of software tools for computer games
  • Armacham Technology Corporation, a fictional technology developer in the video game F.E.A.R.

Read more about this topic:  ATC

Other articles related to "computer games, games, computer, game, computer game":

University Of Abertay Dundee - Organisation - Institute of Arts, Media and Computer Games
... The Institute of Arts, Media and Computer Games has links with companies informing the contents of its courses, which range from games programming at the science and technology end to narrative-based ... are like the studio environments used by modern creative companies – games programmers work alongside animators and visual artists, and sound technologists create ...
Fabian Del Priore
... He started composing on the Commodore C64 home computer, collected synthesizers since he was 14 and took private piano lessons for ten years ... It was not before the age of 16 until his career as a professional game musician started ... sound designer at Chris' company Synsoniq Records for computer- and video games ...
Amazon - Arts and Entertainment - Games - Computer Games
... The Amazon, a playable character in the 1986 video game Pro Wrestling (Nintendo Entertainment System) Amazon Guardians of Eden, a 1992 computer game by Access Software Amazon, a playable character in the 2000 ...
List Of Plagiarism Controversies - Computer Games
... Atari's video game Pong was accused by Magnavox of being a copy of the Odyssey's tennis game ... Bushnell then founded Atari and established Pong as its featured game ... Several instances of plagiarism have occurred at computer game competitions such as the World Computer Chess Championship ...

Famous quotes containing the words games and/or computer:

    Criticism occupies the lowest place in the literary hierarchy: as regards form, almost always; and as regards moral value, incontestably. It comes after rhyming games and acrostics, which at least require a certain inventiveness.
    Gustave Flaubert (1821–1880)

    The analogy between the mind and a computer fails for many reasons. The brain is constructed by principles that assure diversity and degeneracy. Unlike a computer, it has no replicative memory. It is historical and value driven. It forms categories by internal criteria and by constraints acting at many scales, not by means of a syntactically constructed program. The world with which the brain interacts is not unequivocally made up of classical categories.
    Gerald M. Edelman (b. 1928)