Arcade Version

Some articles on arcade version, version, arcade:

Super Contra - Gameplay
... The arcade version of Super Contra plays essentially the same as its predecessor ... In the arcade version, the player can now control the height of their jump by holding the joystick up and pressing the jump button will allow for a ... The arcade version is composed of five stages which spans a military base, a jungle and an alien lair ...
Section Z - Arcade Version
... The controls consists of an eight-way joystick and two buttons, one for shooting and the other for changing the character's aim to the left or right ... This allows the player to shoot at one direction while moving away towards the opposite ...
The Astyanax - NES Version - Gameplay
... Unlike the arcade version, the NES version can only be played by one player ... Like in the arcade version, the player has a life gauge, a strength gauge that fills automatically when he is not attacking and a magic gauge for his spells (perform by pressing Up and B) ... Unlike the arcade version, the player can wield other weapons besides the default axe, as well as use different magic spells (which are selected by pausing the game) ...
Splatterhouse - Ports
... Splatterhouse was released in various home version ports on the TurboGrafx-16, FM Towns and PC ... the Japanese name of the TurboGrafx-16) version of the game remains largely unedited, the Western TurboGrafx-16 version features a number of changes, as well as standard changes for an arcade port at the time ... They include the following The arcade version opens with an animation of Rick and Jennifer running through the storm and into the mansion, followed by an exterior shot of the ...
Cruis'n - Arcade and Wii Differences
... In the Arcade Version, numerous billboards for The Fast and the Furious appear ... In the Wii version, these are replaced by billboards for Midway Games ... In the Arcade Version in Mulholland Drive, a Universal Studios company makes a cameo appearance ...

Famous quotes containing the word version:

    Truth cannot be defined or tested by agreement with ‘the world’; for not only do truths differ for different worlds but the nature of agreement between a world apart from it is notoriously nebulous. Rather—speaking loosely and without trying to answer either Pilate’s question or Tarski’s—a version is to be taken to be true when it offends no unyielding beliefs and none of its own precepts.
    Nelson Goodman (b. 1906)