Advance Wars: Dual Strike - Gameplay

Gameplay

The player's objective in Dual Strike is to defeat the enemy army with their own army. Except in some campaign missions with special objectives, there are two ways to defeat an opponent: destroy all of the enemy's units or capture their headquarters. The battle system is turn-based tactics. Two to four armies, each headed by one or two commanding officers (COs), take turns building and commanding units on grid-based maps. Every turn, units, which consist of ground, sea and air units, can move across the different types of terrain and attack enemy units or perform other actions, such as submerging a submarine or resupplying friendly units. Many factors can affect the battle, such as fog of war, a phenomenon that prevents players from seeing enemy units other than those in the visual range of their units; various weather conditions which change the terrain effects of the entire map; and CO powers.

Read more about this topic:  Advance Wars: Dual Strike

Other articles related to "gameplay":

Lemmings (video game) - Legacy - Sequels
... a number of sequels, some which have modified the core gameplay but still involve the use of lemming skills to rescue lemmings Christmas Lemmings (1991 ... America) alters some of the core mechanics of gameplay by reducing the number of key skills and adding other mechanics more typical of a two-dimensional platformer ... Lemmings Revolution (2000) returned to the original's 2D gameplay and core skillset and mechanics, featured 3D graphics, and some of the platformer mechanics originally introduced by All New World of Lemmings ...
Joust (video game)
... Newcomer aimed to create a flying game with co-operative two-player gameplay, but wanted to avoid a space theme, which was popular at the time ... received in arcades and by critics, who praised the gameplay ... The gameplay mechanics influenced titles by other developers ...
Game Programmer - Disciplines - Scripter
... In early video games, gameplay programmers would write code to create all the content in the game—if the player was supposed to shoot a particular enemy, and a ... More often today the core game engine is usually separated from gameplay programming ...
Gameplay - Scenario Paintball or Arcade Paintball
... In North America, certain parks (D-Day Adventure Park, Bigfoot Paintball) gained worldwide recognition with their Big Games like Oklahoma D-Day, Mega War Game, with its thousands of players ... In Québec, one of the most spectacular events was played at Bigfoot Paintball, with a record 976 players for the Mega War Game in 2009 ...