An abstract strategy game is a strategy game that minimizes luck and does not have a theme. Almost all abstract strategy games will conform to the strictest definition of: a gameboard, card, or tile game in which there is no hidden information, no non-deterministic elements (such as shuffled cards or dice rolls), and (usually) two players or teams taking a finite number of alternating turns.
Many of the world's classic board games, including chess, checkers and draughts, Go, xiangqi, shogi, Reversi, and most mancala variants, fit into this category. Play is sometimes said to resemble a series of puzzles the players pose to each other. As J. Mark Thompson wrote in his article "Defining the Abstract":
There is an intimate relationship between such games and puzzles: every board position presents the player with the puzzle, What is the best move?, which in theory could be solved by logic alone. A good abstract game can therefore be thought of as a "family" of potentially interesting logic puzzles, and the play consists of each player posing such a puzzle to the other. Good players are the ones who find the most difficult puzzles to present to their opponents.
Other articles related to "strategy, game, strategy games, strategy game, abstract strategy game, abstract, abstract strategy games":
... In order to do this, the batsman must take into consideration the bowler's strategy, the position of the fielders, the pitch conditions, and his own strengths and ... The strategy he will decide on will incorporate a number of preconceived attacking responses to the various deliveries he may anticipate receiving, designed specifically to ... The success of this strategy will be dependent upon both the accuracy of its conception and the technical ability with which it is carried out ...
... The game was well received by critics, with an 85 ranking at Game Rankings ... of the micromanagement inherent in real-time strategy games while introducing new concepts to the genre, and for the strong AI opponents and multiplayer support ... for the somewhat lackluster world, and the "inability to establish a distinctive atmosphere." The game was nominated for "Computer Strategy Game of the Year" by the Academy of Interactive Arts and Sciences ...
... The first player has a winning strategy on any rectangular board with at least one side-length even ...
... In game theory, a strategy refers to the rules that a player uses to choose between the available actionable options ... Every player in a non-trivial game has a set of possible strategies to use when choosing what moves to make ... A strategy may recursively look ahead and consider what actions can happen in each contingent state of the game—e.g ...
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